ENVISION KID-FRIENDLY PLAY STRUCTURES FOR COMPACT INDOOR SPACES

ENVISION KID-FRIENDLY PLAY STRUCTURES FOR COMPACT INDOOR SPACES

ENVISION KID-FRIENDLY PLAY STRUCTURES FOR COMPACT INDOOR SPACES

How can we create multifunctional, immersive, and durable indoor play structures that foster children’s development while adapting to parents’ needs?

Date

Date

Date

Sep 2024 - Dec 2024

Sep 2024 - Dec 2024

Sep 2024 - Dec 2024

Type

Type

Type

Case Study

Case Study

Case Study

Role

Role

Role

UX Researcher

Product Designer

UX Researcher

Product Designer

UX Researcher

Product Designer

Overview

This project was developed as part of the User-Centered Design course within the Human-Centered Design & Engineering Master’s program at the University of Washington.

Our team: Shiori Pathak, Aleigha Mattison, Tingwei Shen, Chang Zeng

This project was developed as part of the User-Centered Design course within the Human-Centered Design & Engineering Master’s program at the University of Washington.

Our team: Shiori Pathak, Aleigha Mattison, Tingwei Shen, Chang Zeng

The Challenge

How can we create multifunctional, immersive, and durable indoor play structures that foster children’s development while adapting to parents’ needs?

How can we create multifunctional, immersive, and durable indoor play structures that foster children’s development while adapting to parents’ needs?

Showcase Video

Process

To guide this process, we followed the structure of the Double Diamond method, while remaining flexible to ensure the solution was both innovative and practically beneficial to our personas.

To guide this process, we followed the structure of the Double Diamond method, while remaining flexible to ensure the solution was both innovative and practically beneficial to our personas.

Double Diamond Process

Research Methods

After initial research revealed the importance of ‘risky play’ for development and the impacts of excessive screen time, we conducted a survey, semi-structured interviews, and guided tours.

This multi-method approach helped inform our user personas and core design requirements. Here’s why we picked each method:

  • Survey: to gather broad insights from diverse families

  • Semi-Structured Interviews: to explore family lives and play needs

  • Guided Tours: to observe how families use their spaces in real-time

All participants were parents with one or more children under 12 years old, representing a range of home sizes, income levels, and parenting styles.

After initial research revealed the importance of ‘risky play’ for development and the impacts of excessive screen time, we conducted a survey, semi-structured interviews, and guided tours.

This multi-method approach helped inform our user personas and core design requirements. Here’s why we picked each method:

  • Survey: to gather broad insights from diverse families

  • Semi-Structured Interviews: to explore family lives and play needs

  • Guided Tours: to observe how families use their spaces in real-time

All participants were parents with one or more children under 12 years old, representing a range of home sizes, income levels, and parenting styles.

Research Questions

  • What challenges do families encounter in facilitating play for their children?

  • How do home environments affect children’s play activities?

  • What influences parents’ choices for indoor versus outdoor play?

  • How do seasonal changes affect children’s activity levels and preferences?

  • What challenges do families encounter in facilitating play for their children?

  • How do home environments affect children’s play activities?

  • What influences parents’ choices for indoor versus outdoor play?

  • How do seasonal changes affect children’s activity levels and preferences?

Personas

After gathering, organizing, and synthesizing our findings, we developed two user personas to guide the design of our solution.

After gathering, organizing, and synthesizing our findings, we developed two user personas to guide the design of our solution.

Persona of a parent with a large home space, remote job, and two year old child

Persona of a parent in an apartment with two children

Design Goals

Based on our personas, we determined that the design solution should be…

Based on our personas, we determined that the design solution should be…

1. Space-efficient suitable for shared spaces with built-in storage and modular flexibility

2. Adaptable evolves with a child’s changing needs and accommodates multiple age groups

3. Developmental supports immersive play and fosters cognitive and physical growth

4. Safe and Sustainable made from non-hazardous materials, durable for long-term use

1. Space-efficient suitable for shared spaces with built-in storage and modular flexibility

2. Adaptable evolves with a child’s changing needs and accommodates multiple age groups

3. Developmental supports immersive play and fosters cognitive and physical growth

4. Safe and Sustainable made from non-hazardous materials, durable for long-term use

Design Ideation

We followed the steps in the sprint process to map, sketch, and decide.

We followed the steps in the sprint process to map, sketch, and decide.

Initial Group Sketches

Refining sketches to best meet our design goals

Storyboard

Storyboarding was also key to generating and fine-tuning ideas.

Storyboarding was also key to generating and fine-tuning ideas.

Natasha & Modigo

Prototyping

We selected the modular cube concept from our sketches for its adaptability to various play spaces. A mini-scale cardboard prototype tested the design’s versatility for creative configurations in various scenarios.

We selected the modular cube concept from our sketches for its adaptability to various play spaces. A mini-scale cardboard prototype tested the design’s versatility for creative configurations in various scenarios.

Mini Scale Prototype for Usability Testing

Usability testing showed the solution’s versatility, with each participant creating unique configurations for the scenarios. However, concerns arose about scale, structural durability, and feeling overwhelmed by endless possibilities.

These insights guided us to finalize a standard size, design durable connections, and conceptualize a companion app for inspiration and secure configurations.

Usability testing showed the solution’s versatility, with each participant creating unique configurations for the scenarios. However, concerns arose about scale, structural durability, and feeling overwhelmed by endless possibilities.

These insights guided us to finalize a standard size, design durable connections, and conceptualize a companion app for inspiration and secure configurations.

Standard Cube Design

Connection Piece Design

Companion App Prototype

Final Solution

The final solution is a modular cube system with built-in storage and customizable attachments, offering endless configurations to fit your space and your child’s needs.

The final solution is a modular cube system with built-in storage and customizable attachments, offering endless configurations to fit your space and your child’s needs.

Modigo 3D Rendering

Modigo 3D Rendering

Modigo 3D Rendering

Connecting pieces and scanning spaces with the companion app:

Connecting pieces and scanning spaces with the companion app:

Interface Walkthrough-1

Interface Walkthrough-2

Interface Walkthrough-3

Future Steps

While this project was completed within a quarter, with more time, our team would focus on building a full-scale physical prototype using wood and metal, developing functional attachment pieces, and conducting thorough testing to evaluate durability and usability.

While this project was completed within a quarter, with more time, our team would focus on building a full-scale physical prototype using wood and metal, developing functional attachment pieces, and conducting thorough testing to evaluate durability and usability.

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